Checkers

Jump to capture opponent's pieces

Player Configuration

Enter player names (one per line)

Captures: 0
BLACK
Captures: 0
RED

Jump to capture opponent's pieces

Jump over opponent's pieces to capture them

Checkers - Classic Board Game

Checkers (known as Draughts in British English) is one of the world's oldest and most popular board games, with origins dating back to ancient Mesopotamia around 3,000 BCE. The modern version on an 8x8 board was standardized in 12th century France. Two players compete to capture all opponent pieces or block them from moving. Pieces move diagonally and capture by jumping over enemies. The game gains strategic depth through "kings" - pieces that reach the opposite end and can move backwards. Checkers occupies a sweet spot between Tic-Tac-Toe's simplicity and Chess's complexity. It's deep enough for competitive tournaments but accessible enough for casual play. In 2007, researchers announced that Checkers had been "solved" - with perfect play, the game always ends in a draw. However, human games still offer plenty of exciting tactics and strategies.

How to Play Checkers

Checkers rewards tactical awareness and positional understanding. Learning when to trade pieces, when to press advantages, and how to use kings effectively separates beginners from skilled players.

Game Rules

  • Each player starts with 12 pieces on dark squares
  • Regular pieces move diagonally forward one square
  • Capture by jumping diagonally over an enemy piece to an empty square
  • Multiple jumps are allowed (and mandatory) in one turn if available
  • Jumping is MANDATORY when possible (you must capture)
  • Reaching the opposite end promotes a piece to "King"
  • Kings can move and capture diagonally backwards and forwards
  • Win by capturing all enemy pieces or blocking all their moves

Controls

  • Click a piece to select it
  • Click a valid destination square to move
  • Multiple jump options may be highlighted
  • The game enforces mandatory captures
  • Undo/resign options available in most versions

Tips & Strategies

  • Control the center - central pieces have more options
  • Advance pieces together, not isolated
  • Getting kings early is usually advantageous
  • Use the edges carefully - edge pieces have limited movement
  • Create "bridges" - pieces that support each other
  • Force trades when ahead in pieces
  • Avoid trades when behind
  • Look for double/triple jump opportunities
  • Back row pieces are safe but inactive - don't leave them too long
  • Kings are worth approximately 1.5 regular pieces

Benefits of Playing Checkers

Checkers provides an excellent introduction to strategic board games with meaningful cognitive benefits.

  • Develops tactical thinking and pattern recognition
  • Teaches resource management (when to trade pieces)
  • Improves planning and foresight
  • Simpler than chess but still strategically rich
  • Perfect for children learning strategy games
  • Games are shorter than chess (10-20 minutes)
  • Easy to learn, difficult to master
  • Widely available - included in many game collections
  • Great for intergenerational play
  • Builds sportsmanship and competitive spirit

Potential Downsides & Healthy Play Tips

Checkers is a healthy activity with few downsides, though some aspects merit awareness.

Potential Issues

  • Mandatory jumping can feel restrictive to some players
  • Games between skilled players often end in draws
  • May be seen as "too simple" compared to chess
  • Losing to better players can be discouraging
  • Extended play sessions cause the same fatigue as any focused activity

Healthy Play Tips

  • Play opponents at similar skill levels when possible
  • Study basic endgame patterns to improve
  • Treat mandatory jumping as an interesting constraint, not a frustration
  • Learn from losses by analyzing where you went wrong
  • Mix checkers with other games for variety

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